

There's a grapple mechanic which you can use to cheese your way to beat dozen of enemies. Heck even enemies are too smart that they'll counter you if you try to button smash your way into a fight. By the time of your 4th attack on the combo it will be broken because another enemy will hit you from behind and your character will perform a stagger animation canceling the whole thing. Those long combos to perform will not work because most of the time the game will pit you against 5 or dozen enemies. You can try to not upgrade everything on the small in game "skill trees" and you still can win battles by just by countering. Though the combat is fun especially those environmental usage and martial arts combo it boils down to one simple truth.

The game is in constant battle with my input regardless of the setting. I know that they want to release this game as a console first game than PC but there's no way a "definitive edition" will play like this. It sucks and it's giving me headache when I'm playing it. The game is far from perfect because I encounter some weird interesting choices from the devs.įirst is the camera. Though, there are shooting sections through out some missions. The combat is more focused on hand to hand combat (again like you're a martial art expert in the usual hong kong films) than the usual shooting combat like other open world at that time, which makes it unique. The story, even though it's pretty generic and the premise is very simple, is very intriguing to say the least. I know cyberpunk has that "breathtaking vistas" but what can you do with that when half of the world is virtually dead.Īnyway Sleeping Dogs is set on Hong Kong since the game is one big homage to Hong Kong Action Films and I might say that they nail this game to feel like a Hong Kong action film. I bought Sleeping Dogs Definitive Edition right after I finished Cyberpunk 2077 and I might say that I'm thankful that I bought the game because the open world comparison between the two games is night and day.
